(Or a suggestion from the discord, add a table of Transmogrify that upgrades an item 1 tier to the end of the SD)Ĭasters do seem to be in a reasonable place, but something that is not is Int. Returning the guaranteed well of wishing to either the library or the end of a SD would also be nice. Things like weapon mastery, and as you mentioned, rings of slaying etc need to be fixed. In the patch before this weapons did almost nothing so I understand why it was changed. I'm not the biggest fan of the dmg cap on weapons. I usually don't find flight in speed runs, still gotta jump in those pits if you want that super fast time. Yeah, speed runs are great fun, very different from full clearing. This is a full list: If you have any suggestions for more challenges I am always interested! For more of a challenge, I try things like fists only, pacifist, or 1 HP. I do a lot of different things for a challenge: A fun one was double ring of learning gargoyle duelist. The only reason I lose with a ranger is because I am trying to max my speed through the dungeon. Personally, I think an Elf Ranger is the (current) most broken character/race. Add an "under 30 minutes" achievement next to the 60 and 45. Last suggestion, and this is drawn from my current obsession of getting all my classes under 30 minutes. It would be a fun way to compete with other players. That way any player with an updated version could enter the same string and play the same dungeon with the same race and class character. If you wanted to make the game have public challenges, maybe allow for entering a key a la minecraft. Keep on adding the special characters and interesting side dungeons. Kind of like in 1st Ed AD&D high level casters could enchant, but at the cost of a point of Constitution. The only thing I could come up with would be to give the enchanter the ability to give a permanent plus one to any item, at the cost of a strength/Dex/Int point. I like where they are at now, and think all of them are playable. I was thinking of ways to add to the casters without adding complication or blowing up the game and I'm struggling. I think the balance of mana regeneration is pretty good. Maybe consider making their effect bust the maximum? They wouldn't break the game, but would bring real value. Unless I get one early with a rogue or Duelist, or don't have anything better for a tank (in the case of ring of archery) they are a waste. The cap of +3 seems fair (I remember toasting all monsters with a +5 or 6 storm chapper before the nerf) but it almost completely devalues rings of slaying, archery. I like the weapon maximums it was getting pretty silly with no cap, and makes you really conserve those enchantment scrolls for your "final" weapon or staff. Speed runs are fun and a little different than the comprehensive dungeon cleansing of a daily challenge, and flight is a must to safely drop the last levels. So for now, after the daily challenge, I just try and get a lower time with my current slowest character. I am there with 5 classes, and the rest are in the low thirties. What I am currently doing is trying to get my best for each class below 30 minutes. It is still my favorite game, but, except for the daily challenge (thanks for that Rogue Gargoyle Justin!) I have the meters maxed on all characters. In it's current iteration, I think I have the game pretty well down. I had some thoughts, and would hope for others to respond, and a few suggestions. I am constantly impressed by Justin's modifications and additions. Weapons - Staff of Poison, Inferno Sword, Some Axe (the cleaving ax i forgot its name),+2 Sling (I never used it)Įquipment - Leather Armor, +1 Shoes, Blue Dragon Shield.I got on Steam to buy this game, and have been playing hours a week for quite some time. The game gave the kill to the Storm Imp that shot the Pot, rather than the Pot itself. I got a Blue Dragonscale Shield from a Crystal Chest (other options were a Long Bow and an Enchantment Scroll.) I then finished it off with my Inferno Sword. I Life Spiked a Ballista and sent a Skeleton after it. A grand kaboom with flame and smoke, and almost everything died. The Pyro shot out oil, the Bomber bombed it. In Iron Fortress, a Pyro and a Bomber teamed up to kill almost everything in the room besides me. I died to a Storm Imp shooting a Fire Pot. I went to Iron Fortress, then to Dark Temple, fought some elves. I had a necro run where I picked up an Inferno Sword in 1/16 and had a Necro Melee hybrid run.
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